

With the release of Super Mario 3D All-Stars, a lot of kids today will be experiencing Mario 64 for the first time. Did they not anticipate how disconcerting the uncanny valley effect of the 3D graphics would be? Were they just trying to build a memorable environment that, like your high school or childhood home, would feel familiar yet somehow different every time you returned to it? But the surreal-and at times, unnerving-curiosities that await you around every corner in Mario 64 really make you wonder what the developers were up to. I don’t think Nintendo ever intended to scare children. Hell, the game even has the white-and-black checkerboard floors from the Black Lodge in Twin Peaks. I'd often wonder what kind of looming terror would greet me if I ever reached the top. And deep in the interconnected hallways of the castle’s highest levels, there’s a staircase that stretches upward, unendingly, called the Never Ending Staircase.

In the courtyard, you might get sucked inside a miniature house that transports you to the underworld. Downstairs, a white rabbit bounces away when you look at it.
#Super mario 64 last impact snake glitch full#
Upstairs, there’s a long, quiet room full of mirrors. It takes place inside an abandoned castle where Mario’s completely alone, except for the ghosts in the basement and the colorful wall paintings that are portals to other worlds. There is something so spooky about Mario 64.
